Yesterday we covered provoke and dispel. We are quickly beginning to understand all the fundamentals of the different aspects of the cards but we still have a long way to go. We have yet to talk about the board, different interactions with the board, mana tiles, and more. Yet still, we have managed to get quite a few winning games under our belt.
The board can sometimes be a chaotic and complicated mess that separates Duelyst as a game from other card games.
As we already know, different cards have different effects that can dramatically change the game. Some of those generate value over time, or the value is dynamic – like that of a provoke, as mentioned yesterday. Others still, generate their value by removing value from other cards – as demonstrated by the example featuring the ephemeral shroud.
Opening Gambit is a static, instantaneous value generator. It is usually extremely desirable because it happens immediately. In a way, provoke is an opening gambit as instantly anything on a directly surrounding tile becomes provoked. That’s not correct in the sense of Duelyst’s vocabulary, but it’s a good way to think of it if you are having difficulty.
As briefly mentioned, the value from an opening gambit is instantaneous. Using our method of creating algorithms in order to objectively understand the value of cards, opening gambit can appear to be a simple calculation at first.
V = VoC + VoE
Two different kind of cards with Opening Gambits
Value = Value of Card + Value of Effect.
For a healing mystic (2 mana 2/3 opening gambit: heal anything for 2 hp) the value is:
V = 2 + 3 – 2 + 2
V = 5
However, there are very complicated cards such as Blistering Skorn. Blistering Skorn deals 1 damage to everything, including itself. Blistering Skorn is 4 mana 4/5.
Why is blistering Skorn complicated? It’s complicated abstract an algorithm for the value of Blistering Skorn because its value has two important things that we have to take into consideration at once:
Its inherent reduction of your own value
Its increase of value due to its impact on the opponents value.
Truthfully, like most cards in Duelyst this card is extremely situational, which is something we have not addressed yet because we are trying to objectively define cards and determine their worthiness in our decks on mana cost alone.
That being said, In a situation where you have 5 units including your general on board, and your opponent has 1, the formula is
V = (4+5) – 4 + (1 -6)
V = 0.
That’s correct. When you have 5 units including your general, and your opponent only has their general on board, the value of skorn is 0. Note that it is 1-6 (1 being the opponent) and not 1-5 (5 being how many units you have on the board) as Blistering Skorn also damages itself. That doesn’t mean that Blistering Skorn is a bad card. Let’s reverse the situation.
Our opponent has 5 units including their general, and you have 1. Now the formula is:
V = (4 +5) – 4 + (6 – 2)
V = 9
Blistering Skorn can either be very useful or completely useless depending on the situation we’re in.
That’s all we’re going to touch upon for calculating opening gambits for now.
By now you have probably unlocked or received a different kind of copy of a card, a card that is purple, pink and green in the background. These cards are called prismatic cards and are rare copies of their regular counterpart. They have no impact on the gameplay and you cannot use prismatics to exceed the 3 copy limit.
There are two types of prismatic cards. Ones you receive for leveling up your faction, and those you receive in opening packs, by chance. These prismatics can be disenchanted into spirit which – with the Newbie Melee in our sites, will be a topic we will be talking about tomorrow along with deck synergy and why I removed necroseer from the deck again in favor of Brightmoss Golem.
- The board is an integral part of Duelyst and what separates it from other card games.
- Opening Gambit is an effect similar to a spell that happens automatically.
- Sticking to our formulae, the value of Opening Gambit can be Value = Value of Card + Value of Effect.
- V = VoC + VoE
- Due to the situational nature of the game, an Opening Gambit’s value can have a huge range
- Blistering Skorn, for example can have a value of 9, a value of 0, and that’s not all.
- Prismatic cards are rarer editions of cards that have no impact on gameplay other than aesthetic.
- Progression prismatics cannot be disenchanted. Prismatics from card packs can be disenchanted for spirit – another essential part of Duelyst.