Last article I concluded with a shocking and upsetting revelation regarding Songhai, the next faction available on the list in Duelyst. As I mentioned previously, I am actually a Songhai main, but when I took it apart and dissected it for purposes of blogging about it, I realized very quickly that there was an inherent problem with Songhai’s beginning deck, general, cards…the whole 9 and a half yards, so to speak.
Needless to say I was pretty taken aback by this. I had a hard time beating the NPC, nevermind beating a real live person. I wanted to continue the discussion on Songhai today with additional “back-breaking investigative research” (playing Video Games) but I happened to Superman Bounce (or double-jump: depending on where you live) my laptop out of my bed and onto the floor.
So for the majority of yesterday and today, I was computerless. For a guy like me, that’s pretty devastating. Needless to say, I don’t have much material in the way of Songhai to sling your way today.
However, the topic of meta comes to mind and I want to take the time to discuss that.
I know, I know I said this would be a jargon free, easy to read blog, but meta is such an important piece of jargon for gaming in general that if you don’t already know what it means there is going to be some point in your life (preferably now) where you find out just what exactly it does mean.
The meta, as defined by me is the game state and how it’s currently played not by development of the game creators and developers, but by development of the understanding of the game, the strategies that work, and the counters to those strategies as the game matures and develops itself over-time.
This might be hard to visualize without an abstraction, so I’ll give you a different example. Ever heard of the “Death of the Author” argument? No? How about this then, ever decide in your head that the real meaning behind a movie or book is different from what the author proposed? That, now that the author has released his or her universe upon the world, the world has free reign to shape and design it how they please and their old intentions and interpretations have died with their release to the public of the content.
Does that sound familiar to you? I’m sure it does.
In gaming, meta is like that except a lot less dramatic. It certainly has it’s fair share of people who disagree with what it really is, and even discussing what meta means is going to have it’s fair share of people who don’t agree with how I define it.
For our purposes, we needn’t care. In a less flowery, verbose format:
The meta is the state of the game as defined and shaped by the community at that given time, not exactly by the developers.
this is getting a little lengthy so I’ll continue the rest in a 2nd part released tomorrow.
- The meta, as defined by me is the game state and how it’s currently played not by development of the game creators and developers, but by development of the understanding of the game, the strategies that work, and the counters to those strategies as the game matures and develops itself over-time.