Mech Matters on Meta

So, as discussed in the previous post, I wanted to talk about something we’re going to frequently encounter on the ladder. His name? Frustration, Mechaz0r. Mechaz0r at first seems like a super neat idea, it requires 5 cards to be complete, and then you win the game!

Sound familiar?

 

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Hmm…This isn’t Duelyst is it?

 

No, it’s not Duelyst, but there’s if you recall the discussion about when minions become answer or die, or else you lose the game, there is a very specific minion in the game that is extremely similar to that, except you can see it coming a mile away.

 

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For Mechaz0r to be built, it requires 5 of any combination of the following cards:

1 mana – Helm of Mechaz0r
2 mana – Wings of Mechaz0r
3 mana – Cannon of Mechaz0r
3 mana – Sword of Mechaz0r
4 mana – Chasis of Mechaz0r

With the exception of Helm of Mechazor, they all have innate abilities as well as progressing mechaz0r’s “birth” by 20% each time any one is played. It doesn’t matter if duplicates are played – they still progress to the mechaz0r.

1 mana – Helm of Mechaz0r –
2 mana – Wings of Mechaz0r -Airdrop (can be dropped anwyhere on the field)
3 mana – Cannon of Mechaz0r – Ranged (can reach anywhere on the field with attack without moving)
3 mana – Sword of Mechaz0r Frenzy (adjacent and diagonal tiles can all be targetted at once)
4 mana – Chasis of Mechaz0r(Cannot be targeted by spells)*

*Area of Effect spells not included

So what’s the big deal with this? Oh, well it’s just a card that’s 8 health, 8 attack, and receives all of the innate abilities and is played for 0 mana once mechaz0r reaches 100% completion.

 

MECHAZ0R

the forbidden one

 

So game over, right? The game has an internal clock that just determines that if you don’t win by the time the opponent gets out this card, you just lose, right?

No – that’s not the case, and that’s where the meta comes in. There’s a 3 attack, 3 health minion that costs 3 mana.

It’s value is 3. That’s right, it’s only 3. Using our algorithms, this card falls very very flat on it’s face when you compare the fact that our most basic card Windblade Adept has a value of 4 when zealed – which it should always be.

Crossbones

the main offender

I’m sure you can see where this is going, and that will be continued in the next article. But for now, know that Crossbones is a hard counter to Mechaz0r, and depending on the meta you decide on whether or not to play him.

Correction credits:
Boronian1

remoqaz

Summary:
There is a controversial “1-2-3-4-5” you-win in Duelyst that largely ignores the other elements of the game.

There is a hard counter that fails our algorithm test – Crossbones, that can instantly destroy a Mechaz0r with its Opening Gambit

Including Crossbones (a card that using our previous expressions to calculate value, the card would falsely appear to be useless.) in your deck depends on the meta – which is how many players are deciding to play the game this way (mechaz0r)

PS: If you guys could let me know about the length of each article (too long? too short?) I would greatly appreciate the feedback.

 

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Author: fatmatth3w

Bad duelyst player.

One thought on “Mech Matters on Meta”

  1. You still need to be lucky enough to draw crossbones before they get mechaz0r out and kill you. It’s a bandaid, not a solution.

    Like

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