Playing to your Personality

This post is going to come as common sense for most, but I think it needs to be said. I almost failed to play Duelyst this entire month. With other things going on, it just wasn’t cutting it for me. I even remember wondering why I was having so much trouble playing because I like the game.  But for some reason, nothing was working. I’d load up a game, feel all flustered and frustrated, and then close it. Feeling completely paralyzed by my desire to play and not want to play at the same time.
And then it hit me, I simply don’t like bond Argeon – or possibly not Argeon at all. As I’ve mentioned before, I actually was a Reva main. I chose Lyonar for the purpose of the blog because it’s the first faction everyone tries and my blog is for those just starting out and those who want to grow with me along my duelyst journey.

I know this post is far from my usual instructional posts or my usual “discovery” posts, but in a way – it is a discovery. I have a natural inclination to certain playstyles that transfer across all games. I like spells. In RPGs? I play the wizard/sorceress. I HATE warrior types. I was playing a faction that didn’t fit my usual game personality.

What I did to counter that, was try to make a spellyonar deck with the cards I have. I don’t have enough, so it didn’t work out, but it won some games and it was a lot more fun. My natural affinity for spells/stealth (can anyone say songhai?) in video games was finally starting to show itself.
I was having fun again. The deck can and could have worked had I had the right cards, but it didn’t work as well as I wanted.

So, I made the switch the Healyonar, as I have a lot of those cards (missing the rotbb ones which are hugely important) and I’m having much more fun again, and I’m winning games – moreso than my janky spellgeon.  It’s not totally my natural way I like to play games, but it’s much more up my alley than the brute force strength orcs from skyrim style of playing games.
Playing to win is great, but playing to have fun while winning is even better. Ask yourself why you’re playing. For most people it’s to have fun, and for most people winning is fun but not as fun a winning playing how you want. Relying on the meta seems to convince people that they need to play the decks at the very top to have any semblance of a chance of winning.  This is far from the case, especially below S rank.  It’s also self-fulfilling. The more people are enticed to play Tier S decks to win, the less the chance that other decks that can be piloted decently well even if they aren’t super high on the tier list for the meta.


In short, everyone has a playstyle. Some people like combat, some people like ranged, some people like spells. For me personally, this translates to nearly every game I play. Elderscrolls? The Magic Guild is the first place I hit up before even completing one side quest. Just because duelyst is a competitive board game, don’t forget your natural style of gaming – or you’re not going to have a good time, winning or not.

After writing this, it seems pretty obvious that everyone should know it. However, I think it’s something that doesn’t hurt to have people reminded of.  Have fun. Play to your style. It’s what makes competitive games unique and multi-faceted instead of a boring grind fest against the same style of play every game.



Again, a great place to find your style and get good advice from great players is to join our discord!


June – wrap-up

June was far from the greatest for me. A lot of very unfortunate life circumstances came up and the month just was repeated assault after assault on my life – However, in the process I’ve decided I’d like to try and become a full time duelyst streamer. I am self-employed as a writer but I’ve got some stuff that has come up that has had me at perpetual writers block. I don’t exactly have the greatest streaming equipment (read- none) but I’ll be working towards it.

I also, I intend to write a piece on what it feels like a professional gamer, so I’m playing on streaming with a pretty high demanding schedule – hopefully this will help me out quite a bit.

It will take me a while to get the proper equipment to give the best streaming service and quality, but I’d love to work towards it!


my twitch is: for those who are interested in me going from zero to hero!


edit: my pc is NOT good enough to stream. That will have to happen in the future.

Unboxing Reva: Songhai’s Alternate General

Alright, so if you remember where we last left off, I was heavily bashing Songhai’s general Kaleos Xaan for some reasons and that he wasn’t the greatest Songhai general.

I played with Reva today , vs the NPC and had much better results than my attempt with Kaleos.

Reva’s bloodborne spell summons a 1/1 ranged minion called a heartseeeker this is compared to Kaleos’ bloodborne spell which allows you to teleport an allied minion 2 spaces.

As you can see, one is extremely conditional, one just works. For the amount of times you will receive a bloodborne spell in one game, Reva’s just works better with the collection of cards you are given to start out (it remains to be seen if that holds true for the whole collection).
Kaleos’ bloodborne is extremely conditional, that’s why it doesn’t work so well. It doesn’t buff, and it doesn’t do damage. It moves things around. There is a lot of combos that can be pulled off if this is done correctly, but they are too situational to really show much merit when you’re grinding ladder away.

Reva on the other hand, can use her bloodborne spell every time she gets it provided she has the mana to create a ranged 1/1 minion, which either costs a removal card or a dipel before it becomes to much of a nuisance with buffs to get rid of.


Unlike Lyonar that relies on provokes and controlling the board until they can get out a high health mana minion that they can divine bond for the kill, Songhai relies on a lot of spell cards, combos, and trying to figure out how you can get lethal even when it may not be so obvious. Their keywords are ranged and backstab.
Ranged, as you can guess means that they can shoot from anywhere on the battle field. They will only be countered by other ranged minions or if they are adjacent/diagonal to the minion they attack.
Backstab, while unique can sometimes fall flat as it can be hard to set up since it’s easy to anticipate. Backstab allows your attacking minion to avoid being counter attacked and do bonus damage, provided they well, attack from the back.


note: i’m a little messy and unorganized right now, I’m trying to work on it with just coming back and that’s why there is no pictures or summaries right now, but hopefully that will change sooner rather than later, my apologies.
But now I have to make a summary:

next: Unboxing Vetruvian Imperium

Reva Eventide’s Bloodborne Spell spawns a 1/1 heartseeker which is a ranged minion that can be awfully hard to deal with if it becomes buffed.
Reva Eventide’s Bloodborne Spell is much less situational than Kaleos’ and in my experience saw much more play
Faction Specialties: Ranged minions and backstab minions
Ranged can attack from anywhere on the field
Backstab minions cannot be counter attacked when attacking from behind and receive a damage buff on top of their normal stats.


A for Apologies, A New Season, A New Patch A New Expansion!

I apologize that I have not produced any content recently. I took an extended “vacation” due to some unforeseen personal matters arising. Anyhow, I’m back in time for the new season and we have some changes to the game that may or may not be interesting to us. Let’s take a look:

  • Gauntlet, a mode where you draft a temporary 30 cards from a computer generated pool of cards and attempt to win upto 12 games with that deck (and only 3 losses are allowed) has returned with some updates. It still costs 150 gold, and there are various prizes that can be won from gauntlet upto 12 wins instead of 7 now. There are also “gauntlet-specific” minions that are only available in gauntlet as well. As a free to play player, gauntlet is of major interest to us and an avenue we will be exploring shortly.
  • Chapters 36-41 has been added to the codex (lore).
  • Bug Fixes and Misc. Updates
  • Android testing in Alpha. iOS going through parallel testing with Android.
  • Next expansion coming up near the end of this quarter! That means a large, craftable expansion is coming up near the end of June. Interesting!

And now, I’d like to create an update of my own with a  personal for the blog:

  • Quickly explore the other factions
  • Introduce the concepts of the board, mana tiles and positioning with a dual investigation into Gauntlet.
  • Reach rank 10 (Gold Rank) for the June season, as was done in the May Season!