June – wrap-up

June was far from the greatest for me. A lot of very unfortunate life circumstances came up and the month just was repeated assault after assault on my life – However, in the process I’ve decided I’d like to try and become a full time duelyst streamer. I am self-employed as a writer but I’ve got some stuff that has come up that has had me at perpetual writers block. I don’t exactly have the greatest streaming equipment (read- none) but I’ll be working towards it.

I also, I intend to write a piece on what it feels like a professional gamer, so I’m playing on streaming with a pretty high demanding schedule – hopefully this will help me out quite a bit.

It will take me a while to get the proper equipment to give the best streaming service and quality, but I’d love to work towards it!


my twitch is: https://www.twitch.tv/fatmatth3w for those who are interested in me going from zero to hero!


edit: my pc is NOT good enough to stream. That will have to happen in the future.


Unboxing Reva: Songhai’s Alternate General

Alright, so if you remember where we last left off, I was heavily bashing Songhai’s general Kaleos Xaan for some reasons and that he wasn’t the greatest Songhai general.

I played with Reva today , vs the NPC and had much better results than my attempt with Kaleos.

Reva’s bloodborne spell summons a 1/1 ranged minion called a heartseeeker this is compared to Kaleos’ bloodborne spell which allows you to teleport an allied minion 2 spaces.

As you can see, one is extremely conditional, one just works. For the amount of times you will receive a bloodborne spell in one game, Reva’s just works better with the collection of cards you are given to start out (it remains to be seen if that holds true for the whole collection).
Kaleos’ bloodborne is extremely conditional, that’s why it doesn’t work so well. It doesn’t buff, and it doesn’t do damage. It moves things around. There is a lot of combos that can be pulled off if this is done correctly, but they are too situational to really show much merit when you’re grinding ladder away.

Reva on the other hand, can use her bloodborne spell every time she gets it provided she has the mana to create a ranged 1/1 minion, which either costs a removal card or a dipel before it becomes to much of a nuisance with buffs to get rid of.


Unlike Lyonar that relies on provokes and controlling the board until they can get out a high health mana minion that they can divine bond for the kill, Songhai relies on a lot of spell cards, combos, and trying to figure out how you can get lethal even when it may not be so obvious. Their keywords are ranged and backstab.
Ranged, as you can guess means that they can shoot from anywhere on the battle field. They will only be countered by other ranged minions or if they are adjacent/diagonal to the minion they attack.
Backstab, while unique can sometimes fall flat as it can be hard to set up since it’s easy to anticipate. Backstab allows your attacking minion to avoid being counter attacked and do bonus damage, provided they well, attack from the back.


note: i’m a little messy and unorganized right now, I’m trying to work on it with just coming back and that’s why there is no pictures or summaries right now, but hopefully that will change sooner rather than later, my apologies.
But now I have to make a summary:

next: Unboxing Vetruvian Imperium

Reva Eventide’s Bloodborne Spell spawns a 1/1 heartseeker which is a ranged minion that can be awfully hard to deal with if it becomes buffed.
Reva Eventide’s Bloodborne Spell is much less situational than Kaleos’ and in my experience saw much more play
Faction Specialties: Ranged minions and backstab minions
Ranged can attack from anywhere on the field
Backstab minions cannot be counter attacked when attacking from behind and receive a damage buff on top of their normal stats.


A for Apologies, A New Season, A New Patch A New Expansion!

I apologize that I have not produced any content recently. I took an extended “vacation” due to some unforeseen personal matters arising. Anyhow, I’m back in time for the new season and we have some changes to the game that may or may not be interesting to us. Let’s take a look:

  • Gauntlet, a mode where you draft a temporary 30 cards from a computer generated pool of cards and attempt to win upto 12 games with that deck (and only 3 losses are allowed) has returned with some updates. It still costs 150 gold, and there are various prizes that can be won from gauntlet upto 12 wins instead of 7 now. There are also “gauntlet-specific” minions that are only available in gauntlet as well. As a free to play player, gauntlet is of major interest to us and an avenue we will be exploring shortly.
  • Chapters 36-41 has been added to the codex (lore).
  • Bug Fixes and Misc. Updates
  • Android testing in Alpha. iOS going through parallel testing with Android.
  • Next expansion coming up near the end of this quarter! That means a large, craftable expansion is coming up near the end of June. Interesting!

And now, I’d like to create an update of my own with a  personal for the blog:

  • Quickly explore the other factions
  • Introduce the concepts of the board, mana tiles and positioning with a dual investigation into Gauntlet.
  • Reach rank 10 (Gold Rank) for the June season, as was done in the May Season!

Oops! We’ve Hit a Snag.

Last article we had just closed up with the Lyonar Faction after deciding on our Win Condition for it and then I had intended to move forward onto the next faction. The thing about being “Daily Duelyst” is that something is supposed to be produced every day – this didn’t happen last night.
Call it investigative journalism or messing around playing a video game, but I was actually pretty at a loss for words last night when I tried out the Songhai faction and various different things. If you’ve played Duelyst for any length of time, you’ve probably felt this once or twice regarding a specific unit or series of combos that feel wrong and game breaking. Playing Songhai with Kaleos Xaan feels wrong and not because it breaks the game – but because it’s just awful to play.
Songhai relies on “surprise” damage. In the duelystverse this is known as burst. Sudden unexpected buffs that can cause the opponent to kiss the cement and call it a game well played with shockingly high amounts of life still remaining.

That, ideally, would be the easiest Songhai win condition but unfortunately, the cards you are given to start off with don’t exactly add up to right.
You have a little bit of ranged, a little bit of backstab – which we’ll talk about in another article, and a whole lot of spells to create synergy with cards you don’t own.

Now, I never intended for this to be a blog about balance or anything to do with the actual design of the game, but it was shocking to me that when I tried to play basic Songhai, I could hardly even beat NPCs. I’ll figure out something on how to get Songhai in  a “Daily Duelyst” (duelyst made simple) format, but as of yesterday and today that task is a little bit harder than originally expected.
At level 11, you unlock an alternate general – Reva Eventide. Her bloodborne spells summons a 1/1 ranged minion. If you make a deck around her, you have a viable Songhai deck – however, getting to level 11 in the first place is a snail-paced, slow crawl that feels like nails on a chalkboard.

Kaleos’ bloodborne spell allows you to teleport a minion up to 2 spaces (or 1 diagonal). This is an incredibly situational bloodborne spell and I often found myself not even having an opportunity to use it.

The backstab mechanic (again – will be explained in a later article) is neat but it’s a little bit difficult to get your enemy to play into it.

In a few words, I mained Reva before I started this blog. Starting a new account and having to level up Songhai after over 100+ wins in Lyonar with a deck that cost maybe 600-800 spirit max, I feel a little bit of sadness, shame, and confusion over just how poorly Songhai is introduced to new players

This isn’t an official post, so I’m not going to make a summary. I’m going back to the drawing board with regards to the discussion about Songhai and we can expect a good, fully-fledged How to (simply) Songhai article soon, but I just wanted to speak about my experience with the matter.

Aside – A Quick Note on Gold Usage

A quick note on gold and what to do with it:

I didn’t know what to do with gold at first, but now I know to buy Rise of the Bloodborne orbs until completion and then Ancient Bonds orbs until full completion because they contain 9 cards, 3 of each which means you can use them right away. I don’t think about doing that and bought normal packs which meant I would either I would have to disenchant cards to get 3 of each or I would have to wait a very long time for 3 ofs from just opening packs. That is a learning mistake on my part.

I suggest new players get the other orbs first in order to use the cards to our advantage properly.


Update: I no longer agree with this