Last article we had just closed up with the Lyonar Faction after deciding on our Win Condition for it and then I had intended to move forward onto the next faction. The thing about being “Daily Duelyst” is that something is supposed to be produced every day – this didn’t happen last night.
Call it investigative journalism or messing around playing a video game, but I was actually pretty at a loss for words last night when I tried out the Songhai faction and various different things. If you’ve played Duelyst for any length of time, you’ve probably felt this once or twice regarding a specific unit or series of combos that feel wrong and game breaking. Playing Songhai with Kaleos Xaan feels wrong and not because it breaks the game – but because it’s just awful to play.
Songhai relies on “surprise” damage. In the duelystverse this is known as burst. Sudden unexpected buffs that can cause the opponent to kiss the cement and call it a game well played with shockingly high amounts of life still remaining.
That, ideally, would be the easiest Songhai win condition but unfortunately, the cards you are given to start off with don’t exactly add up to right.
You have a little bit of ranged, a little bit of backstab – which we’ll talk about in another article, and a whole lot of spells to create synergy with cards you don’t own.
Now, I never intended for this to be a blog about balance or anything to do with the actual design of the game, but it was shocking to me that when I tried to play basic Songhai, I could hardly even beat NPCs. I’ll figure out something on how to get Songhai in a “Daily Duelyst” (duelyst made simple) format, but as of yesterday and today that task is a little bit harder than originally expected.
At level 11, you unlock an alternate general – Reva Eventide. Her bloodborne spells summons a 1/1 ranged minion. If you make a deck around her, you have a viable Songhai deck – however, getting to level 11 in the first place is a snail-paced, slow crawl that feels like nails on a chalkboard.
Kaleos’ bloodborne spell allows you to teleport a minion up to 2 spaces (or 1 diagonal). This is an incredibly situational bloodborne spell and I often found myself not even having an opportunity to use it.
The backstab mechanic (again – will be explained in a later article) is neat but it’s a little bit difficult to get your enemy to play into it.
In a few words, I mained Reva before I started this blog. Starting a new account and having to level up Songhai after over 100+ wins in Lyonar with a deck that cost maybe 600-800 spirit max, I feel a little bit of sadness, shame, and confusion over just how poorly Songhai is introduced to new players
This isn’t an official post, so I’m not going to make a summary. I’m going back to the drawing board with regards to the discussion about Songhai and we can expect a good, fully-fledged How to (simply) Songhai article soon, but I just wanted to speak about my experience with the matter.